Of course, the computing power and hardware of that era was pretty paltry compared with today, so we were never going to be able to create something that matched those ambitions, nor was anyone expecting that from us. There was a strategic side to it, too: this game would be for the brand new Mega CD, so we wanted to include new ideas distinct from the previous Sonic games. “whoa…! amazing, so this is a computer?!”-yeah, I was pretty green, and I had stars in my eyes for anything “high tech”. When I joined Sega, it was my first chance to work with a Mac. In terms of the graphics, our biggest theme for Sonic CD was “CG”.
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